
2009 Agenda
| 8:00 AM - 9:00 AM |
Registration & Breakfast |
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| 9:00 AM - 9:15 AM |
Welcome Remarks |
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| 9:15 AM - 9:45 AM |
Keynote Presentation PC, console, in-game, around-game, static, dynamic—what does it all mean and, more important, how can advertisers take full advantage of each? In this session a marketing director explains a major brand's motivations for taking advantage of the games space—and the rewards that come with successful execution.
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| 9:45 AM - 10:45 AM |
Balancing Act: How Games Play Into Your Overall Media Mix All good advertising shares certain traits—the right message, the right medium and the right media mix are among the most important. Games are no different. Major advertisers showcase gold-star examples of how to leverage the space, not just as an individual medium but as an integral part of the media mix. Case Study Presentation Bill Clifford, VP, Global Ad Sales, WildTangent Case Study Presentation Panel Discussion |
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| 10:45 AM - 11:15 AM |
IAB In-Game Advertising Measurement Guidelines: Beyond the Basics The IAB In-Game Advertising Measurement Guidelines being released for public comment at this June 15 event define accepted practices for the PC and console game industries—assisting the advertising community by standardizing measurement and creating simpler, more transparent transactions. Get a first look at this groundbreaking advancement developed by the IAB Games Committee and learn how you can use the guidelines to do better business today. David Gunzerath, Sr. Vice President/Associate Director, Media Rating Council |
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| 11:15 AM - 11:45 AM | Networking & Refreshment Break |
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| 11:45 AM - 12:30 PM | Innovation at the Bleeding Edge: What’s New—and What’s Next Within games advertising there is a whole world of innovation, happening right now, in real time. These new and creative options go well beyond static billboards and sponsorships, and savvy brands are reaping results by grabbing hold of the untapped opportunities. Leading publishers, developers and advertisers tell you how to get ahead of the curve—and stay there. Moderator: Jay Krihak, Senior Partner, Group Director & Gaming Innovation, MEC Interaction |
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| 12:30 PM - 1:30 PM |
Networking Lunch |
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| 1:30 PM - 2:00 PM |
Keynote Presentation
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| 2:00 PM - 2:45 PM |
Workshops Microsoft Advertising Games Advertising Has the Momentum: So How Can Advertisers Get on Board? Electronic Arts EA LIVE...How Brands are Brought to Life Moderator: Elizabeth Harz, SVP Global Media Sales, Electronic Arts |
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| 2:45 PM - 3:15 PM |
Networking & Refreshment Break |
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| 3:15 PM - 4:30 PM |
Games Advertising Marketplace: Learn From the Solutions Experts The games marketplace is overflowing with opportunities—and choices. Cut through the clutter by meeting experts from a variety of solutions providers to see who’s changing the game and to determine which solutions are best for your business. |
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Carmel I, 3rd Floor |
Carmel II, 3rd Floor |
Mendocino I, 2nd Floor |
Mendocino II, 2nd Floor |
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| 3:15 – 3:30 pm | Microsoft Advertising | Electronic Arts | WildTangent | GSN | ||||||||||||||
| 3:35 – 3:50 pm | Microsoft Advertising | Electronic Arts | WildTangent | GSN |
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| 3:55 – 4:10 pm | Microsoft Advertising | Electronic Arts | WildTangent | GSN |
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| 4:15 – 4:30 pm | Microsoft Advertising | Electronic Arts | WildTangent | GSN |
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| 4:30 PM - 5:15 PM |
We Are All Gamers Now: Cross-Demographic Consumer Panel Is your vision of the games space limited to soccer moms enjoying casual games and teenage boys obsessed with massive multiplayer online games? If so, you’re missing a world of opportunity. This group of gamers spanning age, lifestyle and gender will reveal their habits and attitudes about interacting with brands in, around and across their play. The results will surprise you. |
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| 5:15 PM - 5:30 PM |
Closing Remarks |
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| 5:30 PM - 6:30 PM |
Networking Cocktail Reception |
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