Results tagged “Digital” from IABlog

Historic Transatlantic Partnership for the Digital Ad Industry

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Today IAB US and IAB Europe join together to publish recommendations for promoting global trade and innovation as our respective governments negotiate a vital trade program. Titled “Modernizing Safe Harbor to Ensure Continued Growth in the Digital Economy”, we provide the industry’s first consensus policy position on data governance issues, and hope they can serve as guidance for ongoing negotiations between the US and Europe on the revision of the Safe Harbor framework.

The US and EU are among the world’s most vibrant digital advertising marketplaces, together representing $92 billion in annual revenue, or nearly 70% of the global industry, and maintaining equally significant market share in emerging categories such as mobile advertising.

The Safe Harbor framework has greatly contributed to the success of this marketplace by providing more than 4,000 businesses, including many IAB member companies, a means to transfer data across the Atlantic in a streamlined and cost-effective manner that ensures consumer protection.

As negotiators in the US and EU undertake the critically important task of reviewing the Safe Harbor framework, it is imperative that both sides seek to develop a more integrated transatlantic market for data flows to accelerate the growth of the digital economy. 

It is with this aim that IAB US and IAB Europe today announced principles for a modernized Safe Harbor framework to serve as guidance to US and EU negotiators on the digital advertising industry’s priorities. These principles call for a business environment that is conducive to innovation and economic growth, a balanced approach to economic growth and protection of personal data, increased legal certainty for companies, and coherence with US and EU laws. 

The principles also highlight the importance of US and EU trade negotiations that are currently underway as a means to furthering the success of the transatlantic digital economy for years to come.

IAB US and IAB Europe will continue to leverage the IAB Global Network to push for a workable framework that ensures the responsible flow of data between the world’s two largest digital marketplaces.

About the Authors

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Randall Rothenberg

Randall Rothenberg is President and Chief Executive Officer, IAB



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Townsend Feehan

Townsend Feehan is Chief Executive Officer, IAB Europe






The IAB is only as strong as its members. 

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Each month IAB selects a member company who has demonstrated both exceptional leader and learner roles due to their elevated participation in IAB activities. Member participation in our initiatives not only empowers committees & councils to create industry-wide accepted specifications, guidelines and best practices, but also gives member companies and individuals the opportunity to have their voice heard and receive visibility for their efforts. 

This month we spoke with Tremor Video, who has taken advantage of Town Hall speaking opportunities, Webinar attendance, Digital Content NewFronts, Quality Assurance Guidelines and much more. 


What does your company do, and specifically how does it serve the digital ecosystem?
At Tremor Video we’re transforming the video advertising experience across all screens for our clients. In a nutshell, we are a tech company that really understands brand advertising for video.

We’ve developed a technology platform, VideoHub®, which offers advertisers and publishers a complete programmatic solution to reach and engage consumers while providing new insights into what drives brand performance across screens.

We operate a complete digital ad tech stack for video, meaning we offer solutions for both advertisers and publishers, ranging from ad serving, to buying & selling inventory, to analytics.

The digital ecosystem has evolved to a point where a screen-specific approach is not the most effective way for marketers to reach their target audiences, so we’re helping them reach consumers in a screen-agnostic world.  


What initiatives is Tremor Video looking forward to working with the IAB and its member companies on; and how do you motivate your colleagues to get involved?
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Tim Ware, Head of Mobile/CTV Sales, Tremor Video
We work closely with the IAB to develop guidelines around a number of initiatives, including quality assurance, measurement and innovative new ad units.

As the head of mobile and CTV sales, I’m most looking forward to elevating the importance of mobile creative to showcase how effective mobile video advertising is as consumption continues to grow, particularly in tablets for 2015. I’m also looking forward to teaming with the IAB to work with affiliated industry groups like MRC as we develop Advanced TV measurement and best practices. Advanced TV combines the best of digital and TV advertising capabilities and we’re at an exciting time where over 83M US consumers are watching content on them.

Motivating my colleagues to get involved with the IAB isn’t hard because everyone fully understands the value and insights one can gain from participating. The IAB offers so many different options to get involved at any level and time commitment. Tremor Video holds seats on a number of committees and councils as well. 

 
How have you leveraged a leadership role at IAB over the past year and what was your take-away from the experience?
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Doron Wesly, Head of Market Strategy, Tremor Video
I love to tell stories, especially when I can weave in data nuggets to remind marketers that “consumers” are people just like them. We spend so much time looking at demographics and target audiences, but I like to be the person that gets everyone to take a step back see the big picture. 

Speaking at the IAB at events like the IAB NewFront Lunch, Future of the App Town Hall and upcoming IAB Mixx give me the opportunity to show people what I’ve learned from being on the road and talking to real consumers. 

Seeing the crowd nod their heads and scribble down notes reminds me how important market research is, and the IAB is a wonderful platform to share those learnings.
  
 

How did you participate as a learner at IAB over the past year and what was your take-away from the experience?
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Lisa Tanzosh, Sales Strategy, Buy-Side Platforms, Enterprise
I attended a number of events this past year, including “Using Data & Programmatic to Go Global and Build Brands” which focused on different perspectives and opinions from panelists working in all corners of the industry (agency, publishers, data, platform, etc.). The viewpoints discussed left me with three important takeaways:
    • Transparency is key, but as an industry we need to define - what does it mean to be truly transparent in the programmatic space? 
    • Now that programmatic technologies are in place, let’s find ways to implement more engaging and interactive creative in real time
    • Now that people are getting more comfortable with letting technology do the heavy lifting, we can begin to take advantage of programmatic efficiencies
As Tremor Video continues to improve its programmatic offering, it’s helpful to participate in IAB events that elevate the programmatic conversation and allow publishers, advertisers, and agencies to dig into important industry topics. 




About the Author

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Nicole Horsford

Nicole Horsford is the Member Services Director at IAB.



TV in the Digital Age

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Perhaps the thing I love most about the digital advertising industry is the continuous evolution and emergence of new trends and sectors to develop and discover. The latest area to pique the interest of IAB members, and also top agencies like Zenith and Maxus, is Connected Device Advertising. We’ve all cast our bet on this being one of the next needle movers and many are heavily investing. From an IAB perspective, we know what it takes to create an efficient, smooth value chain - and that’s a sound set of standards, forums for innovation, and industry-wide education. With our soon-to-be rolled out Advanced TV initiatives, covering the spectrum of digital TV platforms ranging from Connected TVs and game consoles to capable set-top-boxes, we’ll be starting work groups to create cross-screen video ad delivery standards iterated from IAB Digital Video-Suite, address the convergence of measurement and metrics for TV and Digital Video, discuss standards for OEMs, the role of data and targeting in AdvancedTV, and much, much more.

As a kickoff to greater focus in this arena, IAB held a Town Hall in May, sponsored by member, Delivery Agent, titled “TV in the Digital Age: How Big Brands are Harnessing the Power of Connected Devices.” The program was packed with stellar contributors to the evolution of the TV space, ranging from buy side to sell side to the tech sector. We brought in one of the few analysts who covers and knows this space inside and out, Heather Way of Parks Associates. Heather grounded us on what is included in the the Connected Device footprint and gave insights on projected marketplace distribution growth.

A panel of buying and technology experts gave us perspective on the unique value of the products residing on connected device platforms that play well together like targeting capabilities and on-screen conversion features. A case study was covered which used first screen embedded ACR technology in Samsung Smart TVs to deliver a T-commerce experience during the Super Bowl. How long have we been talking about buying Jennifer Aniston’s sweater from TV? The item for purchase in this campaign was not her sweater, rather, it was David Beckham’s underwear, sold by H&M. This campaign is proof that if we dream it we can achieve it. It’s those notions and thoughts, like Jennifer’s sweater, that give the industry an idea to rally around and in-part fuel the innovation of companies like Delivery Agent and Samsung to innovate.

I’d like to extend an invitation to you and your company to get involved in IAB’s Advanced TV efforts as they begin to emerge. It’s in the Digital Video Committee and AdvancedTV Work Groups that we will conceive the notions that lead to the next best thing in TV. If you are interested in participating, please email [email protected] for more info. 

As I close, I’d like to leave you with a highlight reel and full coverage of Delivery Agent’s TV in the Digital Age Town Hall. As you review, buyers, think of ways you can include functionality like this in campaign proposals and technologists, think of ways you can build off of the IP feature set to build new experiences for the viewer and client. Let’s all bring our ideas to the table and make some serious strides toward addressable, cross-screen video experiences. 



About the Author

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Julie Van Ullen

Julie Van Ullen is the Vice President of Member Services at the Interactive Advertising Bureau. Julie oversees a number of IAB’s elite Committees and Councils, charged with putting industry best practices and thought leadership into the marketplace. Those focal areas include Native, Programmatic, Digital Video, Advanced TV, Digital Audio, Social Media, Games and more.

 

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The IAB is only as strong as its members. 

We’re delighted to congratulate Time Inc. for being the inaugural member of the month. Time Inc. was selected because they have taken full advantage of learning to leading opportunities, ranging from leading conversations on the Programmatic Council to attending educational  IAB webinars. 

Below, we interviewed those leaders and learners to hear their perspective on what is going on in digital advertising and their experience with the IAB.  

What does your company do, and specifically how does it serve the digital ecosystem?
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Dan Realson, VP Digital Sales, Time Inc. 
Time Inc. is first and foremost a storyteller. From desktop to mobile, from video to social, our diverse portfolio of brands engages 83 million passionate, loyal consumers on a monthly basis in a dialogue that entertains, informs, inspires and enriches their lives. The connections we have with our consumers are a powerful draw for our ad partners. Our scale and breadth of brands give us diverse audiences, deep insights and rich data - both offline and online - allowing us to create custom solutions that are highly targeted and contextually relevant, driving more efficiency and effectiveness for advertisers. It’s that intersection of content, context, data and scale that fuels our innovative suite of digital solutions.

Whether working directly with one of our brands, or buying programmatically across the Time Inc. digital network our advertisers benefit from the value audiences place on our quality, branded content.

What initiatives is Time Inc. looking forward to working with the IAB and its member companies on; and how do you motivate your colleagues to get involved?
Dan Realson, VP Digital Sales, Time Inc. 
Time Inc. will continue to work with the IAB on initiatives to advance industry education on programmatic as well as other initiatives such as transparency, viewability and building a trustworthy supply chain. We are also eager to work with the IAB on establishing industry-wide standards for tablet, campaign measurement, and audience measurement for video, as well as the development of responsive, multi-platform ad units.

The key to motivation is in claiming Time Inc.’s leadership position in the media community, recognizing the IAB as an arbiter and megaphone for best practices, and underscoring our opportunity to have a voice in shaping the issues that are driving our industry today.
 
How have you leveraged thought leadership development at IAB over the past year and what was your take-away from the experience?
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Patrick Landi, Executive Director Programmatic Sales, Time Inc.
I have been an active member of the Programmatic Council for publishers since last summer where I have participated in a number of initiatives to help create best practices around programmatic selling. Projects have ranged from creating guidelines for building out a programmatic sales team to developing content for a programmatic 101 webinar in which I participated as a speaker. I also helped curate content for the IAB’s recent professional development class entitled Advanced Programmatic for Direct Sellers, and I will be serving on the Digital Media Sales Certification (DMSC) exam committee later this year. Participating in this group and getting to know my peers on the council  has been an invaluable resource that I have used to help develop Time Inc.’s own programmatic sales team and strategy. I’ve also incorporated the materials from the IAB webinars into my own programmatic training sessions across Time Inc. and continue to use the IAB as a resource as our programmatic organization continues to develop.  
 
How did you participate as a learner at IAB over the past year and what was your take-away from the experience?
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Nicole Waddell, Digital Client Services Manager, Time Inc.
We are well trained on Time Inc.’s ad solutions but we rarely get to take a deeper look into what the industry as a whole is doing, especially as it relates to our colleagues at other companies. The IAB Programmatic Webinar (specific for publishers) was a unique opportunity that allowed me to see how other media companies are looking at Programmatic, what approaches their organizations are taking, how they are adapting their business strategies, and how they deal with challenges that may arise. I was encouraged to learn from an outside perspective, that even as the industry continues to adapt and grow, Time Inc. is taking a unique approach and has a strong offering in the marketplace.



To find out more about Time Inc.’s digital advertising opportunities go to www.Timeinc.com



About the Author

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Nicole Horsford

Nicole Horsford is the Member Services Director at IAB.




Media Multitaskers and Purchase Influence

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Consumers are increasingly pressed for time and, due to the multitude of readily available media sources, undivided attention.  Thus, it should come as no surprise that consumers are frequently multitasking, particularly with other media.  82% of American adults (over 18) go online while watching TV and 43% of them make this a regular habit.  So, as sellers of media, the question arises:  Are these Media Multitaskers even noticing the advertising?  And where does digital fall in this picture?  New research from the IAB shows that they are indeed noticing the ads on both media and they’re even being influenced by them, especially digital.  

As media multitasking grows, it becomes increasingly important for media buyers and sellers to understand the place of media in this new environment and how to best reach consumers.  The IAB analyzed Prosper Insights data to examine the media behaviors and influence of habitual Media Multitaskers and the results are impressive

Media Multitaskers are more likely than the general population to notice TV commercials and digital ads and are more likely to have their purchases influenced by the media and ads that they’re taking in on either screen.  They’re 6 percentage points (ppt) more likely than the general public to report regularly watching TV commercials.  Media Multitaskers are 5 percentage points more likely to report that both Broadcast TV and Internet Advertising influence their Electronics purchases.  Fascinatingly, Internet Advertising and Email Advertising have a higher purchase influence on Media Multitaskers than Cable TV does.  For instance, 29% of Media Multitaskers state that Internet Ads and Email Ads influence their Electronics purchases while only 23% report that Cable TV influences those purchases.  Similar differences in ad influence are seen across product verticals.   

Who are these Media Multitaskers?  Media Multitaskers are more likely to be young, single, females of average income who are heavy media users, especially of digital media.  Within digital, they’re also heavier Video Streamers and users of Mobile and Social Media—all of which are more likely to influence their purchases.  In an average week (M-SU), they’re 10 percentage points more likely than the general population to surf the internet, where they are 14 ppt more likely to use social media and 8 ppt more likely to stream online radio.  Media Multitaskers are also 9 ppt more likely to regularly watch digital video either online or on a mobile device.  They’re more likely to own and use any mobile device.  Media Multitaskers are most active online during primetime TV viewing hours (8-11pm).  

Evidence points to Media Multitaskers integrating media together across screens.  For example, Media Multitaskers are more inclined to do an online search related to something they’ve seen on TV or in a digital ad.  About one-quarter to one-third report searching online as a result of what they’ve seen in an internet or email ad or on TV.  While searching, they’re more prone to be influenced by a sponsored search result - nearly half report doing so.  

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Compounding the impact of search, Media Multitaskers are more likely to regularly do online product research before buying and their #1 online activity for fun is shopping. Additionally, Media Multitaskers happen to be planning major purchases within the next 6 months, more so than the general population.  These major purchases include vacation travel, computers, furniture and autos.

But it’s not just about search.  Media Multitaskers integrate various media types and are influenced by all digital media ad formats.  29% of Media Multitaskers report that their Electronics purchases are influenced by Internet Advertising and Email Advertising (5 ppt and ppt more than the general population).  Media Multitaskers are much more likely to use any social media service and 21% are influenced by social media in their Electronics purchases.  65% stream video online and 59% report watching the video ads (5 ppt more than the general population).  20% report that their mobile device influences their Electronics purchases (+4 ppt). Digital media ad influence extends beyond Electronics purchases, as detailed in the report.

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All of this points to digital advertising as the place to reach the time-constrained, multitasking consumer.  Digital should be part of any integrated TV campaign, since digital is increasingly where TV viewers are taking action.  Those who are simultaneously surfing and watching are in fact reacting to what they’re seeing on each screen and the computer seems to be the screen in which they take their actions further.  They’re most likely to be simultaneously watching TV and online during primetime TV hours, so this is the place to hit them with an integrated campaign, which they can search about online, where they should encounter a related digital ad. 

Retailers too should consider digital as a component to their TV buys since Media Multitaskers are more likely to research online before buying and more likely to do their shopping online.  Media Multitaskers’ major purchase plans combined with the purchase influence of digital advertising formats create ideal conditions for digital advertising to them. 

Perhaps the most important reason to target this group is that since multitasking behavior is growing at a fast pace, today’s Media Multitaskers will soon become tomorrow’s typical consumers.  By embracing the new way consumers watch TV - which includes an online accompaniment - advertisers can meet consumers on their terms by offering an integrated brand experience across screens, thereby deepening their relationship with the consumer.


About the Author

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Kristina Sruoginis

Kristina Sruoginis is the Research Director at IAB.


Although Integral has been on the forefront of the fight against impression fraud in the digital advertising industry, I have been largely silent on the topic.  Despite that I’m a battle-scarred ad tech vet with strong opinions, I have been quiet because I know that many will perceive my words as biased due to Integral’s role in fraud prevention.  Two recent incidents, however, prompted me to end my silence.  Some will be surprised by my conclusions.

For the record, my definition of impression fraud - as recognized by the IAB - is a situation where an advertiser buys a digital ad that has zero chance of being seen by a human.  Fraud comes in many flavors, including ad stacking, whole websites stuffed into non-viewable i-frames, and botnets of infected consumers’ computers, which surreptitiously mimic humans’ surfing behavior.  Although all cause harm to the advertising ecosystem, I will be referring mainly to bot traffic here as we believe it’s the most common form of fraud and probably the hardest to detect.

The first aforementioned incident that caused me to speak out was a call I received from an old colleague who runs a media company that produces valuable fitness-related content.  He called me in panic because he was told by one of his big clients that they were discontinuing advertising with his company.  Their reason was that a technology vendor had found that 100 percent of his site’s impressions were fraudulent.  Given what I knew of the site, 100 percent fraudulent traffic sounded improbable.  I quickly offered to help by running a test on his site.  The results showed that my former colleague’s site did have some fraud, but the levels were closer to 20 percent.  It became quite clear that the technology vendor measuring fraud was labeling a lot of legitimate inventory (in this case 80 percent) as bad inventory.  I thought that this may have been an isolated case, but with further investigation, I found that this was happening to a lot of other publishers as well.  Sites that had even a modicum of fraud were being labeled as fraudulent by this well-known vendor.  

This issue seemed like a micro-level problem to me.  Human traffic was being incorrectly categorized as bot traffic on domains with any level of fraud, and while unfortunate, only impacted those sites affected.  The second incident, a call from an investment bank research analyst, made me realize that there is a macro-issue at play as well.  This bank was putting the final touches on its special report on the state of digital media and wanted me to verify that the annual loss from impression fraud in the online display ad industry was over $20 billion.  Say what?  I have read some pretty aggressive predictions around the dollars lost to fraud, but $20 billion?  That estimate is way too high. 

So, I feel I need to come forward and take a stand.  Fraud is a problem in the online advertising industry, but NOT a problem of this magnitude.  Whether on purpose or not, the fraud problem is being exaggerated.  We have a problem, but it’s been blown out of proportion and it’s not as big as what we read.  There, I said it.  A year ago, I was concerned because I felt that the industry was not talking enough about the fraud problem, and now, I am worried about the opposite.  If we’re not careful, we are going to get carried away and cause irreparable harm to the future of digital advertising.

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So how did we get here exactly?  I put the blame into a couple of categories.  The first category has to do with limitations in technology.  The unnamed vendor labeling my former colleague’s website as having 100 percent fraudulent traffic is a good example of technological limitations.  In this case, the vendor correctly detected some fraudulent activity, but extrapolated this information to the domain or site level.  In other words, bot-related fraud happens at a user level (an infected computer), but due to technical restrictions, it is often tied to a domain level (e.g., fitness-related-site.com).  To make matters worse, many solutions only have two classifications of the entire site: fraudulent or clean.  Thus, if the solution sees any reasonable fraction of fraudulent impressions on a website, it has to make a decision to label the site as fraudulent or clean.  The threshold for fraud is typically set quite low in order to eliminate as much bot traffic as possible.  The end result is that a relatively few fraudulent visitors can cause a vendor to mislabel a large percentage of normal impressions fraudulent.  And as most fraud appears on legitimate sites that are buying traffic (a portion of which turns out to be non-human), as opposed to whole fake sites with 100% fraudulent traffic, this mis-labeling is very common.  When you start to aggregate these mis-labeled statistics and extrapolate on what it means industry-wide on a percentage of total impressions, the amount of fraud present looks downright scary.  Then, if you apply industry average CPMs to these extrapolated estimates (despite the fact that fraudulent inventory is usually cheaper than average), suddenly $20 billion appears plausible. 

So, what’s the alternative to rolling up fraud statistics and detecting at the domain level?  The better option is to intercept the ad call as soon as you detect a fraudulent user and thus only block the one ad from serving to this specific bot.  However, you need to do this detection at the ad impression level.  It’s the equivalent of using a laser to perform surgery rather than a butcher knife.   Here are a couple of things to look out for:  If more than 15 percent of your campaign impressions overall are identified as fraudulent and blocked, there is a good chance fraud detection is at the domain level.  This means you are using a butcher knife, and this will likely cause friction with partners and needlessly hurt your scale.

Additionally, if you ever hear that blocking is not possible or bad because it tips off the fraudsters, you should know that you have been given false information.  If done correctly, there is absolutely NO truth to this claim.  It’s an urban myth - similar to one that claims freezing water in plastic bottles release dangerous dioxins - so don’t fall for it!  Even if fraudsters were able to somehow detect that a specific bot did not receive the originally intended ad each time (not likely), there is no data that would give them the ability to reverse engineer the reasons why.  People claiming that blocking is bad because it helps the bad guys are either naïve, rely on only one method for detecting fraud (like side channel analysis) or are purposely deceitful.  In any case, it means that they’re suggesting a solution that does not have the technological sophistication to block at the impression level, and thus not as effective in preventing fraud and saving money for advertisers.

The second category of blame for exaggerating the fraud problem is related more to commercial reasons.  The fraud problem has created lots of opportunity and companies have popped up almost overnight to capitalize on it.  Many of the companies are made up of people who have never bought or sold an ad and have no appreciation for the media or the technology behind it.  They see dollar signs and exaggerate the problem to give their company attention and help them create more demand for their product and services.  Furthermore, most of these companies see only a small percentage of the online population - typically the worst stuff.  They make the assumption that their tiny sample of media is representative of the entire industry’s media and use these biased samples to wildly extrapolate.  Needless to say, the industry’s long-term health is not their top concern.  

So, where do we go from here?  Well, first it starts with a little perspective.  We have a fraud problem.  It has been exaggerated, however, and it’s not as big as many of the pundits say.  It definitely won’t ruin the industry - we won’t allow it to — and it’s not out of control.  That’s the good news.  The bad news is fraud is still a problem nonetheless.  It’s not only a sell side problem nor is it only a buy side problem.  It’s an industry problem.  And this problem will not go away anytime soon and may never completely vanish.  The bad guys are made up of amateurs and very sophisticated professionals.  We can eliminate the amateurs, but the pros are making a lot of money in fraud and they will continue to invest heavily in building better deceptions.  Our goal has to be to work together as an industry to shut down all amateur activity and get the professional levels to a very small, manageable amount.  The good news is that we are making progress.  Despite what you may hear, fraud levels have dropped over the past year.  We are at the beginning of the battle, but we’ve got the bad guys on the run. 


About the Author


Scott_headshot_hi-res.jpgScott Knoll

Scott Knoll is the CEO of Integral Ad Science



Make Mobile Work continues with Design with Device in Mind

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On Tuesday, May 13th IAB’s Mobile Marketing Center of Excellence hosted our second Make Mobile Work webinar of the four-part series. Devoted to cross-screen creative and “Designing with Device in Mind” we had a great discussion with insights from Xaxis, Doubleclick and Tremor Video. View the full webinar, download the slides and sign up for future webinars here.

As we continue our call to help marketers navigate mobile and cross-screen opportunities - we’ve invited Time, Inc. to share some additional studies of brands successfully connecting with their always-on, device-agnostic, digital consumers. Additionally, be sure to check out the Mobile Center’s new launched creative and case study showcases page where you can see examples of HTML5 mobile and tablet creative as well as cross-screen case studies from our members.

The Driven Campaign 
A Time Inc. Digital Experience 
Coming from a publisher’s point of view there are several important factors when addressing cross-screen capabilities for our sites and ad campaigns.  With upwards of 50% of our digital audience visiting us from mobile devices, and growing, it makes cross-screen strategies an imperative from both the user experience and business operations point of view. Today Time Inc. has 21 Tablet Magazines, 25 Mobile & Tablet Apps, and 19 Mobile Websites  ̶  many of which are going through responsive design reboots. 

For this post I’m going to focus on a specific campaign we created for Land Rover that was powered by our Watercooler LIVE content marketing platform. The platform comprises several unique products and capabilities that come together like Voltron to help marketers win the battle for attention and engage with audiences across devices.  

In the demos below you can see the Land Rover - “Driven” campaign as it renders for users across multiple environments. Time Inc. curated the “Driven” campaign content from paid, owned, and earned media channels into a responsive site that was iFramed into landroverusa.com/driven. We also put a re-direct on that domain pointing to a standalone site for users coming from mobile devices in order to ensure an ideal user experience for every device.  

This is how visits were divided by screen:
  • 66% Desktop
  • 12% Tablet
  • 20% Smart Phone
The HTML5 responsive site worked seamlessly across screens and was also engineered to provide dynamic content to its accompanying Time Amplify ad units. All of our products are designed to increase both reach and engagement by allowing advertisers to take context (Time Inc. content) to go.  Through our data assets and platform connections, we were able to run these units both on and off of the Time Inc. network, finding our audience at the right place, at the right time, and on the right device. As part of this campaign, we also created a custom unit to roadblock sponsored editorial content and provide users with another opportunity to engage with the “Driven” campaign as a 100% opt-in experience. The video below showcases the Time Amplify units that dynamically pair Sports Illustrated content to the “Driven” campaign elements. 
Using MOAT analytics to measure in-view and interaction across all screens, we delivered the equivalent of over 10 years of measured in-view time across desktop, mobile and tablet in a two-month period. As you can see, the “Driven” campaign really benefited from us taking device into consideration from the outset. The campaign garnered an average engagement rate north of 7% and Average Time Spent across all elements of the campaign of nearly a minute. Great results across the board.

Here are a few tips for marketers wondering where to get started for a winning cross-screen strategy of their own. Developing for cross-screen has never been easier:
  • Start with the basics - Campaign objectives, creative brief, brand guidelines
  • Tailor your objectives to fit each screen—While you can leverage desktop assets across screens you should be mindful of screen size, bandwidth, and device-specific user behavior
  • Leverage platforms and tools to develop/experiment in faster cycles
  • Chart your users’ journey and create meaningful touch points using the screen and technology that’s most appropriate
  • Measure the metrics that matter for each screen and look at campaign results both holistically and in detail A/B test, measure, analyze, improve, and repeat
  • Always identify what could be done better and incorporate that learning into the next campaign

At Time Inc., we strive to leverage large, impactful, flexible, and standardized canvases — including the IAB rising stars — by painting them with dynamic, content-driven ad experiences that feel authentic to consumers and drive engagement and results for marketers. Make sure your partners are equally committed to approaching cross-screen in a way that resonates with your customers. 


About the Authors


headshot.jpgBelinda J. Smith

Belinda J. Smith is Senior Manager of the Mobile Marketing Center of Excellence at the Interactive Advertising Bureau



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Sam Mansour

Sam Mansour is Director of Digital Ad Product Experience at Time Inc


Digital Video In-Stream Metrics Released!

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If you are familiar with the story of the Tower of Babel, you’re aware of the potential power behind a commonly understood language. When everyone accepts definitions in the same way, the chance of confusion is eliminated and time can be spent more efficiently in progressing forward rather than having to consistently translate various interpretations. Digital Video In-Stream Metrics serve this exact purpose for buyers and sellers of digital video in-stream advertising, and have played an important role in maturing the industry and supporting its evolution. 

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Digital video is a fast moving marketing channel undergoing a large amount of innovation and technical functionality, so the industry will need to periodically review and revise standards to reflect the needs of current practice. The last update to the metrics was in 2008, so IAB convened a working group to modernize the metrics but we found during comment periods that there were some prevailing questions that we chose to address outside of the document. 

We hosted the webinar, Digital Video Metrics Modernized to provide an overview of the document and addressed those questions, and as an added layer of clarity we have outlined them in an FAQ. Ultimately, our goal is to enable growth in the industry. We do this by building and maintaining consensus around the use of these metrics and concepts so that buyers understand sellers and transparency is established.


FAQ Digital Video In-Stream Metric Definitions 

Why not combine the metric definitions with the Impression Measurement Guidelines?

IAB Impression Measurement Guidelines, which have been developed for display, mobile and digital video, describe technical details for how an ad impression should be counted in each of the specified contexts. Each of the Impression Measurement Guidelines documents is used in the industry to establish sound measurement practices for ad impressions. 

In contrast, the Digital Video In-Stream Metric Definition document, simply describe a baseline of interactive metrics that companies can voluntarily track in digital video. No technical guidelines are imposed for how each metric is measured, allowing companies make the best use of their technology while offering the Industry a common definition for select interactive digital video metrics.

Why isn’t viewability covered in the update to metric definitions for digital in-stream video?

Viewability in digital video is a more complex issue than simply defining a term. The 2014 Digital In-Stream Video Metric Definitions only defines a baseline set of interactive metrics that the industry can use as a common lexicon. However, establishing common measurement practices for determining whether an ad is in view requires a process that identifies and addresses technical and operational challenges. The Make Measurements Make Sense (3MS) initiative is leading the efforts toward more effective impression measurements. As a standard becomes adopted in the industry, these metric definitions may be updated to reflect relevant changes.

We serve video ads into 300x250 placements on websites. Why is this being excluded from the definition for digital video in-stream video ads?

The format of an ad does not make it a digital video in-stream video ad; the context into which the ad is served defines digital in-stream video ads. The technology for receiving and executing ads is different and requires different resources when the ad is served into a webpage and when served into a video player. Video ads that are served into a webpage are commonly known as in-banner video ads and are executed by the browser. Separately, ads served into a player are received and executed by the player—each of which may be built using proprietary code. Therefore, only ads served to a player (video or otherwise), constitute a digital in-stream video ad.

What constitutes a “player?”

In the context of digital in-stream video, a player is a browser-based computer program that executes videos, animation, or games that streams publisher content.

One advertising strategy we use is to stream short clips of content along with ads into a display placement on a publisher’s webpage. Our ads are played before, during, or after the content we serve, and they’re served into a player. Are our ads considered digital in-stream video ads?

If the content being streamed belongs to the same publisher that also owns the webpage content into which you are serving the clips and ads, then yes. For example, a news publisher may post several short news clips in the sidebar of their page. Ads served into these news clips are considered digital in-stream video ads.

However, if the content belongs to publishers other than the one who owns the page content, and especially if that content is served to a display ad placement on the page, the content is a form of advertising. In this case, the content, as well as the ads served with it, are being served to the webpage and classified as in-page, or in-banner video ads.

Is mobile covered in this metric definition update?

Ads served into browser-based players that stream publisher content are considered digital in-stream ads, regardless of the device in which they play. However, mobile devices present some challenges to tracking ad interactions. Native players in mobile devices are capable of playing content while offline and therefore lack the persistent connection required for communicating ad interactions in real time. For now, the 2014 Digital In-Stream Video Metric Definitions are restricted to the context of live streaming content. However, to the extent possible, these metric definitions may be applied to native digital players in mobile.

Are the ads we serve into games considered digital in-stream video ads?

Yes, game publishers may sell ad inventory that is served into their browser-based game players. Ads served into these players are considered digital in-stream video ads.


About the Author
Jessica Anderson
Jessica Anderson is Senior Manager of Advertising Technology at IAB. 





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In this, the final installment of the IABlog series, “IAB Asks NewFront Sellers,” NewFront founders and presenters share what excites them the most with regard to digital video content, advertising, and the NewFronts.  Here’s what they had to say:

Ben Dietz, VP Sales & Business Development, VICE Media 

We’re excited about the IAB Rising Stars, in terms of their ability to incorporate video into certain units. We think longer-form video is going to continue to be a mode that people adopt. A quarter of all videos on YouTube right now are 20 minutes or longer. So there’s a huge appetite and a huge shift in the desire to consume longer pieces of content. Ads can probably get longer and less “selly” as a result. 

Jack Bamberger, Head of Agency and Industry Relations, AOL

People should attend AOL’s NewFront on April 29th and they’ll find out. We’ve got some surprises ad exciting announcements that we’ll be unveiling at the NewFront separate from our slate. Last year we were very bold in measurement, very bold in original content, and there’s no reason to expect anything but a continuation of AOL investing more in video. A great example is our acquisition from September of last year Adap.TV and what does that mean to the industry in terms of programmatic video. 

Jonathan Perelman, GM of Video & VP Agency Strategy, BuzzFeed 

It’s about highlighting ways that brands can do really compelling, sharable, video content. That to me is not pre-roll or TrueView ads, but it’s actually custom, bespoke, branded videos that tap into learnings and understandings about what makes video successful and doing that with brands. That’s what I’m really excited about and what we at BuzzFeed have been doing and are really excited to do a lot more of. NewFronts_LogoLock5.jpg

Peter Naylor, SVP Advertising, Hulu

As content consumption continues to be a multi-screen experience, we will see more ad formats with the ability to run across different platforms. On Hulu, we see over 3,000 multi-platform combinations used to watch Hulu Plus each month. For example, I watch Hulu Plus on an iPhone, iPad and my PC. I find that stat to be highly illustrative of the direction consumers are headed. And we can’t just follow where consumers are going, we have to always lead and be one step ahead. So, the ability to run ads across different platforms is a big trend. Another big trend - geo targeting, and ads that are targeted to local viewers.

The Hulu Upfront will take place April 30th in New York, and we’re excited to talk about how we are staying ahead of industry trends and innovating in the space on behalf of our advertising partners, content partners and users. I don’t want to give away too much (you’ll have to wait for the upfront!) but we’ll be sharing some new ways we can help advertisers reach their target audience through innovative new formats, alongside great new programming on our platform.

Jason Krebs, Head of Sales, and Erin McPherson, Chief Content Officer, Maker Studios

Krebs: Everything we’ve touched on [for this Q&A] are trends, because they’re very early. Either it’s Erin fielding different calls from new creators in Hollywood, traditional again, who’ve never done anything online. We have advertisers also asking us about potential new ways that we can take our creators and get them involved in their story. How are things happening socially? Are people sharing these? What are the view times? What are their browsing habits? Are they stumbling upon content? Are they tuning in? We have the whole subscription notion of YouYube. Many of the biggest subscribed channels in YouTube across the earth are Maker creators, and what does that mean? What’s a publishing cycle look? How often should we be producing this content? Where are people coming from when they’ve come to that content? Where do they go after? All of these things. We haven’t said the word data yet, so now I’m saying the word data. All those points are completely brand new. The trend of using all of that so everyone is better at what they do, advertisers and creators and consumers, it’s all early on and very exciting. 

McPherson: For a while now native has been a buzzword. People use that word loosely and broadly. We certainly use it when we’re talking about advertising that is truly organic to the consumer. Native content can be a creative idea that we work on with a brand. Native can also encompass a kind of ad that we’re in the early days of seeing in video. I’ll call it a smart ad, a targeted ad, an ad that understands what consumers’ behavior and interests are. We’re in the early days with video in personalization, really being able to customize not just your video content, but your video ad experience.

About the 2014 Digital Content NewFronts
Each year, thousands of people attend the Digital Content NewFronts to witness great new original video content, learn marketing best practices, and hear headline-grabbing announcements about partnerships that will change the course of the digital medium. This powerful series of presentations proves that digital video is the right place for brands to engage with consumers because consumers are engaging with digital video. Presenters include AOL, DigitasLBi, Google/YouTube, Hulu, Microsoft, Yahoo, and more. Learn More & See Schedule

IAB Cross-Screen Marketplace, Spotlight: Video, May 15, 2014
If you’re interested in digital video, IAB is bringing together thought leaders from both brands and agencies for the IAB Cross-Screen Marketplace. We’ll reveal how the buy and sell side are partnering to develop, deploy, and evaluate the success of multi-screen/multi-channel content and brand experiences, and the increasingly powerful role video is playing in this revolution. Learn More & See Agenda


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In this installment of the IABlog series, NewFront founders and presenters reveal how they see the relationship between emerging video consumption devices and good, old TV. We asked them: 

There’s a theory that mobile video and connected TV will start taking big chunks of consumer and advertising time out of basic cable fare. Is this happening? If not, why not?

Jonathan Perelman, GM of Video & VP Agency Strategy, BuzzFeed

Over half of our views are coming on mobile. I wrote something recently that said, for the last 7-10 years, people have been wondering if it’s the year of mobile. The reality is every year is the year of mobile ever since then. I was on the subway this morning and someone was watching a full-on movie on their phone. That 5 years ago was not something anyone would ever consider. Mobile is only going to grow and become more and more important to consumers and thus to advertisers. 

IAB: Do you think mobile is competing with TV at all audience time or advertising budget? 

Perelman: No, but we do see a lot of BuzzFeed video being watched during primetime, which that means someone is presumably sitting on their sofa maybe watching something else while on a social network. Someone passes along a video to them, and they’re going to click and play it while they’re watching something else. So I think, there’s maybe a burgeoning competition, but in terms of numbers and dollars it’s not so much a completion. 

Peter Naylor, SVP Advertising, Hulu

Everyone is limited to just 24 hours a day. That’s a constant. The variable is how people choose to spend their time, of course. There’s been a trend for many years that points to the rise of time spent with media and the rise of multi-tasking. So the media pie is getting bigger, but the slices of the pie are getting thinner. People now have the ability to time shift, device shift and place shift their media, and they are taking full advantage of all screens. We are essentially competing for mindshare and time share -quality content coupled with a best-in-class user experience is the key to being an essential part of a consumers daily entertainment choices.NewFronts_LogoLock4.jpg

Erin McPherson, Chief Content Officer, and Jason Krebs, Head of Sales, Maker Studios

McPherson: A lot of folks from the TV industry side say, “TV’s never been healthier,” which in many ways is true. The data I’ve looked at most recently showed consumption rising on traditional television platforms, as well as on digital. The secret here lies in—I won’t even call it second screen because second screen has come to mean a screen that interplays with your first screen—I’ll call it multiscreen. They are watching YouTube videos while they have the game on. Or they’re watching video in their Facebook or Twitter feeds, while they’ve have a reality show on. So the television is on but are people watching?  How are they watching and how are they engaging? At Maker, consumers don’t just view, they engage. 

Krebs: It’s the classic lean back and lean forward. We have a lot of lean forward, people interacting with the content, with the comments, with the sharing, as well as interacting with the ads themselves. We have a pretty vibrant business in ad creative that is purely interactive, where people can dive in more. 

Ben Dietz, VP Sales & Business Development, VICE Media

It’s not like we study the Nielsen ratings and go “ABC morning news is down 20%.” It’s more anecdotal, what we hear from our millennial audience. They’re consuming more on mobile. They’re consuming more online. They’re consuming more in a time-shifted fashion, and then beyond that they’re looking deeper into content that falls outside of mainstream broadcasts. We hear loud and clear from our audience that they’re shifting away, and that we believe very firmly that with audience will come dollars. It’s not happening as quickly as we’d like and there are inequities in the marketplace such as the rate that we can get for mobile, which needs to come to parity quickly. But we see it happening, and it will happen more in the future.

About the 2014 Digital Content NewFronts
Each year, thousands of people attend the Digital Content NewFronts to witness great new original video content, learn marketing best practices, and hear headline-grabbing announcements about partnerships that will change the course of the digital medium. This powerful series of presentations proves that digital video is the right place for brands to engage with consumers because consumers are engaging with digital video. Presenters include AOL, DigitasLBi, Google/YouTube, Hulu, Microsoft, Yahoo, and more. Learn More & See Schedule

IAB Cross-Screen Marketplace, Spotlight: Video, May 15, 2014
If you’re interested in digital video, IAB is bringing together thought leaders from both brands and agencies for the IAB Cross-Screen Marketplace. We’ll reveal how the buy and sell side are partnering to develop, deploy, and evaluate the success of multi-screen/multi-channel content and brand experiences, and the increasingly powerful role video is playing in this revolution. Learn More & See Agenda

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In this installment of the IABlog series, “IAB Asks NewFront Sellers,” NewFront founders and presenters share their perspectives on the trajectory of digital video by answering this question: 

Is this the golden age of video? If so, how come? If not, when will we see a golden age, and what will it look like?

Ben Dietz, VP Sales & Business Development, VICE Media

No. The golden age of digital video is yet to come. You look at a) the decreasing cost of production which is democratizing the format; b) the increasing capacity for things like live streaming and video-on-demand; and c) things like oculus rift that change the way we watch and the way that we experience video; and I would say the golden age of digital video is some years ahead of us. That being said, I think it’s a great time to be in digital video because you can make stuff that is intended for desktop, intended for mobile, intended for social and have it be premium enough and evolved enough that it can travel to the highest platforms in the world. You’ve seen digital shorts that we’ve made [turned] into feature films and win prizes at Sundance. It’s a tremendously exciting time, but the golden age is still a couple years off. 

Jack Bamberger, Head of Agency and Industry Relations, AOL

This is the golden age of premium content. If you don’t have good content that consumers engage with, share, like, want to watch, that’s meaningful to them and entertains them, delights them, surprises them, you’ve got nothing. And you’ve got to surprise them too. Ultimately this is about content. Do we want to connect it from convergence and pipe standpoint? You bet. But the content is ultimately the story. That is why AOL has invested so incredibly much in premium content. We have the largest video library in the industry, now over 900,000 pieces of content, growing rapidly on a daily basis. We are hugely invested in content creation and content curation. And our numbers continue to grow on an annual basis based on the premium content partnerships that we continue to build-on.

NewFronts_LogoLock3.jpgErin McPherson, Chief Content Officer, Maker Studios

I don’t think we’re there yet. We’re in the early age of video. We’re in the Jurassic stage of video. We haven’t even seen it yet. This is the beginning of massive, massive tidal wave.  

Peter Naylor, SVP Advertising, Hulu

It’s a great time for consumers. Mike Hopkins, Hulu CEO, just spoke at the Ad Age Digital conference earlier this month about this very topic - the “heyday” of television. There’s so much great content out there, and consumers who have grown up in a connected world have high expectations of how, when, and where they get their content.  Consumers who grew up in a three-network household are still wide-eyed at the abundance of programming available to them in this new on-demand world. Hulu can super-serve all audiences, so, yes, it’s absolutely a golden time to be in the video space.

About the 2014 Digital Content NewFronts
Each year, thousands of people attend the Digital Content NewFronts to witness great new original video content, learn marketing best practices, and hear headline-grabbing announcements about partnerships that will change the course of the digital medium. This powerful series of presentations proves that digital video is the right place for brands to engage with consumers because consumers are engaging with digital video. Presenters include AOL, DigitasLBi, Google/YouTube, Hulu, Microsoft, Yahoo, and more. Learn More & See Schedule

IAB Cross-Screen Marketplace, Spotlight: Video, May 15, 2014
If you’re interested in digital video, IAB is bringing together thought leaders from both brands and agencies for the IAB Cross-Screen Marketplace. We’ll reveal how the buy and sell side are partnering to develop, deploy, and evaluate the success of multi-screen/multi-channel content and brand experiences, and the increasingly powerful role video is playing in this revolution. Learn More & See Agenda

 


There is no doubt that mobile gaming is a hot topic that is attracting the notice of brand advertisers. Mobile gaming is growing significantly due to three key trends:
  1. Growth in smartphone and tablet usage (according to the IAB Mobile Center research, as of January 2014, 57% of all US adults owned a smartphone and 44% owned a tablet)
  2. Increasing sophistication in mobile app ecosystem
  3. Growing willingness among consumers to pay for virtual goods and accept mobile advertising
Mobile game monetization comes from:
  1. Virtual goods
  2. Paid apps and downloads
  3. Advertising
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Per eMarketer, mobile game monetization is projected to increase significantly over the next four years. All three of the primary monetization models—downloads, in-game/virtual goods, and ad-supported—will grow, but the mix will shift in favor of in-game/virtual goods.
 
For these reasons, the IAB Games and Mobile Committees convened a Town Hall discussion titled “The Future of Mobile Game Advertising.” Susan Borst, Director of Industry Initiatives and the IAB lead for the Games Committee stated that interest in game advertising has never been higher and bringing these two committees together is important given that nearly a third of all time spent on mobile is on games. Joe Lazlo, Senior Director of the IAB Mobile Marketing Center of Excellence added that successful game advertising has much to teach the rest of the mobile ecosystem.

Following a welcome and some perspective on the state of mobile games advertising from event host, Jeff Colen, Ad Sales & Marketing at Zynga, Lewis Ward, Research Director of Gaming at IDC, shared some background information on smartphone growth and share, consumer spending on games and consumer sentiment for game play by device.
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Lewis noted the growth of the tablet for game play, and in particular the iPad as gamer’s favorite iOS devices. He went on to say that significant demographic differences exist across the various mobile platforms, notably HH income and gender, which have obvious implications for game developers and advertisers. For instance, the IDC study showed a big disposable income gap between iOS and Android, and game play on Kindle Fire skews heavily female.

Defining and sizing smartphone and tablet ads is “tricky due to technology fragmentation and the rapid pace of market innovation and evolution,” said Lewis, and the audience agreed. This is an area where the IAB could work to provide some clarity. 


Source: IDC
PANEL DISCUSSION
The key takeaway from the Town Hall discussion is that there has been a significant and important shift in just the past year or so and the momentum is building.  
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Key Highlights:

  1. Ad format evolution taking place: From advertising that offers player rewards, value exchange video advertising, rich media creative, branded content and more native integration—ads on games are becoming less aggravating—and more frictionless. 
    • There is an overall increased acceptance of advertising among users when advertising is executed in a way that brings value to their experience, is contextually relevant, delivered in a format that is visually appealing or synergistic to their mobile experience. Benjani highlighted inMobi’s focus on “working with studios and brands to create deeply integrated native ad experiences to connect advertisers to audiences globally.”
    • Emotional targeting that is additive to game play (creating value exchange between advertiser and user) tapping into players’ emotions and serving ads in the right place at the right time with the right message is a win for both advertisers and consumers. This allows the brand to be a welcome “hero” for the player, taking part in the user experience and offering players rewards during moments of “achievement” or tips at points of “frustration.” 
    • “In-game advertising is the only way brand marketers can reach and reward, encourage and rescue players in a way that adds value to the user experience. For example, during Breakthrough Moments™ (BTMs™), brands can reach game players during moments of “achievement,” such as when they get a new high score or a longest jump. With this approach, people will reciprocate the brand’s gift and take a post ad action—such as purchase a product or visit a website—and further engage with the brand, giving marketers a unique way to make lasting, meaningful connections with people,” said Brandt.
  1. Increasing focus on brand metrics: As Lewis noted, CPM, CPC, CPA and CPV all have some traction in mobile games, but increasingly, better brand metrics, analytics and real-time decisioning are changing the way effectiveness is measured. “Keep in mind as to where your ads are running as not all impressions are equal. If your primary KPI is to deliver a positive brand experience and association, look at where the ad is running and ask if you were playing this game - would you feel interrupted by or helped by this advertisement? User experience is at the paramount of successfully advertising on mobile and simply porting over outdated ad units and placements from display advertising is not enough. These are personal experiences on mobile and the key is tailor advertising to match this new medium”, said O’Connor.
  2. More options for developers and advertisers: From in-app to HTML5, more options are emerging for game developers and advertisers to foster “native” experiences. Grossberg added: “Brands are also beginning to leverage HTML5 to create their own mobile web games (the game is the advertising!) to engage their target audience at scale through this preferred activity on mobile, and do so in a cost effective manner in a way that fosters social and viral growth.”
Mobile game integration is a reality and has become industry standard for marketers.  The IAB Games Committee is  finalizing a white paper titled “The Games Advertising Ecosystem” report which is intended to help the industry understand today’s game play, the core game types and advertising categories for marketers to reach consumers.  Stay tuned!

About the Author

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Kym Nelson

Kym Nelson serves as an IAB Games Committee Co-Chair and is Senior Vice President of Sales at Twitch TV, the world’s largest live-streaming video platform. In this role since May, 2013, she has created Twitch Media Group, launching an inside, direct-sales media group at Twitch. She is responsible for creating and leading a world-class sales organization that delivers completely new and innovative digital solutions on a platform that is spearheading digital media as we know it today. 

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In this, the first installment of the blog series, IAB asks 2014 Digital Content NewFronts founders and presenters to explore the relationship between digital video and traditional television, by answering the question:

In what ways do you see digital video filling in gaps that are being created in classic TV and/or creating new information and entertainment modalities?

Jack Bamberger, Head of Agency and Industry Relations, AOL

I don’t look at it as digital video filling gaps verses classic TV. We look at it as connecting it all. This is about connecting advertisers, creators, publishers, consumers, and really the connecting of digital and TV. That is what we see as the future, and that’s what were very, very excited about building toward with AOL video. This is about connecting, nothing more, and in fact, the theme of our NewFront this year is “Connected.” Because that’s really what it’s all about. It’s about all of this convergence that’s going on. It’s about cross-screen. We don’t even use the word “mobile” at AOL. We use the words “cross-screen”, because we look at this holistically. As an example, AOL is on 17 different over-the-top devices. I only see that number increasing. 

Ben Dietz, VP Sales & Business Development, VICE Media 

Broadcast TV, by definition, has to be broad in its appeal. Digital video, because it can be made inexpensively and it can be made by niche groups, means we can tell everyone’s story. We can tell stories that are the most compelling, not just the most widely appealing. Second, digital video can be used in conjunction with other technologies to tell a new kind of multi-layered story… Digital video allows us to incorporate social; it allows us to incorporate events; it allows us to incorporate disparate personalities in a way that the broadcast medium and linear formats don’t. For our partner AT&T we made a film called The Network Diaries. It’s based on a true-life event that’s brought to life as a scripted recreation. If you text in a short code prior to the film’s beginning, you get text messages that correspond to developments in the film

Jason Krebs, Head of Sales, and Erin McPherson, Chief Content Officer, Maker Studios

Krebs: There are new connection points with consumers. But it’s also just as much about the technology and the screens. People are walking around with them in their pockets and their backpacks, so the combination of those two things became very important. Then, something that not a lot of people talk about is you really couldn’t get what was on your TV on the screen in your pocket. 

Logos.jpgMcPherson: The way digital is filling gaps is very nuanced. One, the move to digital by consumers is keeping pace with the massive platform shift to mobile. Two, there’s a new genre that digital captured and that’s short-form. Short-form content and storytelling is something that was born really on digital platforms, and it’s become a major consumption point especially for younger audiences. They are playlisting content in the way we all playlist music. And short-form storytelling is really coming into its own as a genre. So there is the mobile shift. There is short-form. There’s video on-demand. Digital really enables non-linear viewing and on-demand viewing in targeted way that tradition television cannot. 

Jonathan Perelman, GM of Video & VP Agency Strategy, BuzzFeed

Digital video is different than television, and the advertising that works on each platform is very different. At BuzzFeed just about 50% of our video views come on a mobile device. What we believe is that we can create really compelling videos, and we do create really compelling videos. We can do that for brands as well, and we’ve done that. So what’s interesting to me is to look at ways that brands can tell great stories using video that’s different from television. It really focuses all on sharing. You think about why someone will not only engage with video meaning to watch it but also then ultimately to share it. I think that’s the highest marker, saying, “I like this, you’ll like it.”

About the 2014 Digital Content NewFronts
Each year, thousands of people attend the Digital Content NewFronts to witness great new original video content, learn marketing best practices, and hear headline-grabbing announcements about partnerships that will change the course of the digital medium. This powerful series of presentations proves that digital video is the right place for brands to engage with consumers because consumers are engaging with digital video. Presenters include AOL, DigitasLBi, Google/YouTube, Hulu, Microsoft, Yahoo, and more. Learn More & See Schedule

IAB Cross-Screen Marketplace, Spotlight: Video, May 15, 2014
If you’re interested in digital video, IAB is bringing together thought leaders from both brands and agencies for the IAB Cross-Screen Marketplace. We’ll reveal how the buy and sell side are partnering to develop, deploy, and evaluate the success of multi-screen/multi-channel content and brand experiences, and the increasingly powerful role video is playing in this revolution. Learn More & See Agenda

IAB Standards Reach Japan

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As we hear of increased demand for IAB or IAB-like standards, guidelines and best practices in countries where IAB does not yet have a local IAB operation, we are intentionally seeking ways to engage in meaningful discussions and collaborate on specific initiatives in strategic markets like Japan.  
 
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IAB has been working in close collaboration with D.A. Consortium in Japan for nearly a year. As strong advocates for IAB standards and guidelines, DAC announced its launch of IAB Mobile Rising Stars in Japan and conducted research into their effectiveness in that marketplace. DAC has also translated and published on their subsidiary PlatformOne in Japan the IAB whitepaper “Programmatic and Automation: The Publisher’s Perspective”, part of IAB Digital Simplified Series.
 
Continuing this trend, the DAC team just recently they published a translation of the IAB whitepaper “Privacy and Tracking in a Post-Cookie World”. Click here to view the Japanese version or here for the original English version.

About the Author

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Alexandra Salomon

Alexandra Salomon is the Senior Director, International at the Interactive Advertising Bureau



IAB University - A Place For Learning

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I’ve been thinking about my job title for some time now. Something about it has been troubling me, and I believe I have finally figured it out.

Since we launched the IAB Certification program nearly two years ago I’ve been Vice President, Training and Development.  Now, at the IAB we don’t go out of our way to be cute or creative when we use titles; they are meant to be accurate, expressive, and to-the-point. No Senseis or Shepherds here. As a result no one has ever not understood what my role is at the IAB.

Still, the longer that I’ve had this position, the more the title has seemed inappropriate to me. It’s the word training that bothers me. Training is something that’s done to people (or dogs!) Training sounds passive. It conjures up the image of a student held hostage in a classroom, passively absorbing information. Training is what managers send employees through.

classroom.jpgBut learning is completely different. Learning is active, not passive. We choose to learn. We all want to learn, all the time, to experience new things. Learning occurs in the classroom, but it also happens on the job, at home, anywhere and everywhere; with others or by oneself. Others might control my training, but I control my learning. Which one is more likely to stick with me?

That’s why we created IAB University (IAB.U), an industry educational hub where everyone across the ecosystem, from every level, can come together to learn from each other. At IAB University you can be on the receiving end of digital advertising education or you can teach your peers. Plus, participants receive IAB Learning Credits good towards IAB Digital Media Sales or IAB Digital Ad Operations recertification programs, if they need them.
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The IAB is flush with subject matter experts. Experts abound. Need to learn the latest on programmatic? Interested in how native advertising works? Unclear on what a viewable impression is?  If there’s something you need to know about digital advertising, our members have the answers. The IAB has always been a tremendous resource for thought leadership and cutting-edge expertise; that’s truer today than ever as our industry continues its remarkable growth.

We realize more and more people come to the IAB to learn. We are attracting more junior level employees and people relatively new to the industry. Learning comes in all flavors— a webinar, a conference, a panel of experts, a town hall of newbies. Just about every program the IAB offers is a learning experience, and we hope you will take advantage of those learning experiences whether you are seeking recertification or just want to stay abreast of what’s happening out there.

But here’s our hope—that many of you will share your expertise or newly-found research with others in our community. Did your company just release a piece of research? Turn it into a webinar for IAB members. Are you an expert on some new trend? Put together a panel so that IAB members can discuss, at your place or ours. Let’s figure out a way to make learning continuous and collaborative.

We’re already beginning to put together a free program of learning opportunities. If you are interested in learning more about IAB University or want to be part of the IAB University “faculty” to let us know what you want to teach please start here iab.net/iabu.

And with that…

 About the Author


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